Automation index
How much of a Warehouse supervisor’s job can AI already do?
A dock dashboard comes earlier. Getting the shift out without mixing the goods do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Warehouse supervisor
24%
AI can already do 24% of this job.
#270 / 633
View rankingWarehouse supervisor
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Docks, waves and the shift plan.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
The team, the peak and the one who cannot keep up.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Stock, shrink and the mystery gap.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Safety, forklifts and the near miss.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The late haulier and not mixing the docks.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Get the shift out, and not mixing the goods.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 24% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- plan docks
- waves
- warehouse shift
- shrink
- forklifts
- near misses
- outbound peaks
- mixed goods
Sources for this job· O*NET 53-1048.00· ESCO/ISCO 1324
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166