Automation index
How much of a Warehouse supervisor’s job can AI already do?
A dock dashboard comes earlier. Getting the shift out without mixing the goods do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Warehouse supervisor
24%
AI can already do 24% of this job.
#316 / 763
View rankingWarehouse supervisor
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Docks, waves and the shift plan.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
The team, the peak and the one who cannot keep up.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Stock, shrink and the mystery gap.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Safety, forklifts and the near miss.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The late haulier and not mixing the docks.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Get the shift out, and not mixing the goods.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 24% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- plan docks
- waves
- warehouse shift
- shrink
- forklifts
- near misses
- outbound peaks
- mixed goods
Sources for this job· O*NET 53-1048.00· ESCO/ISCO 1324
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514