Automation index
How much of a Welding engineer’s job can AI already do?
A WPS comes earlier. The bead holding without signing an extra overlap do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Welding engineer
22%
AI can already do 22% of this job.
#419 / 773
View rankingWelding engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
WPS, the coupon and the qualification.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Shop, the bead and the one who skips the procedure.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
NDT, the fail and not hiding it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Site, the position and the wind.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The client, the rush and not signing the extra overlap.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
That the bead holds, and not signing the overlap.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- WPS
- coupons
- welder qualification
- beads
- NDT
- positions
- overlaps
- welding procedures
Sources for this job· O*NET 17-2141.00· ESCO/ISCO 2144
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514