Automation index
How much of a Game developer’s job can AI already do?
A prototype comes earlier. It actually playing without leaving a frame at 8 do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Game developer
27%
AI can already do 27% of this job.
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514
IS WORK OVER?
Backend developer
27%
#151 / 763
View rankingBackend developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Endpoint, the contract and the test.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Spike, the queue and the one that drops.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Key, the secret and not leaving it in the repo.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Migration, the rollback and not improvising in prod.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Product, the deadline and not cutting the one that matters.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it takes the spike, and not leaving the key.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- endpoints
- API contracts
- queues
- secrets
- migrations
- rollback
- backend tests
- write server code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2512